February 10, 2018

Susanne Eichner's Agency and Media Reception: Experiencing Video Games, Film, PDF

By Susanne Eichner

ISBN-10: 3658046724

ISBN-13: 9783658046729

ISBN-10: 3658046732

ISBN-13: 9783658046736

What occurs to our feel of service provider, our normal skill to accomplish activities in our lifestyles worlds, during media reception and appropriation? when contemplating media conversation as a unique type of social motion, this paintings reconsiders the most important recommendations of social motion idea, pragmatism, conversation thought in addition to movie, online game and tv concept. It hence integrates enterprise because the key to knowing ‘doing media’ and whilst conceptualizes corporation as a particular mode of involvement throughout media obstacles. This method amalgamates miscellaneous rules and conceptions resembling interactivity, participation, cognitive regulate, play or empowerment and applies the theoretical issues at the foundation of textual analyses of the flicks Inception and The Proposal, the television exhibits Lost and I’m a Celebrity and the games Grand robbery car IV and The strolling Dead.

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Additional info for Agency and Media Reception: Experiencing Video Games, Film, and Television

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In media reception all modes of agency are conceivable. Most obviously, the control of a game character or the telephone vote for a candidate of a reality show affords the mode of personal agency. However, in converging and connected media environment also modes of collective of proxy agency might be conceivable. 4 Discussion Recurring on sociological and psychological concepts when engaged with media studies is not at all a novelty. Indeed, many concepts in communication studies, television studies or film studies deduce from pragmatism and social action theory (see chapter four).

Bourdieu, Giddens, Joas, and Foucault all focus on the complex relations and imbalances of power – essentially due to the fact that access to resources is not equally distributed among people, and is determined by many societal factors. However, as Barker crucially points out, it is only via agency that we come to perceive ourselves as social subjects and are able to construct our identities. 2 Symbolic Interactionism The process of identity formation depends on interactions with other individuals.

So far, the model of distributed agency articulates a theory of in situ interactivity comprising the shared participation of humans and (highly developed) technological artefacts. Rammert adds a second layer, the scale of agency: he posits three levels of agency: causality (low-agency, instrumental actions), contingency (requiring the capacity to react in one way or the other and to choose between several options), and intentionality (rational and reflexive action) (ibid: 75). Each level ranges from low to high, allowing agency to be a much more flexible concept than an either/or construct.

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Agency and Media Reception: Experiencing Video Games, Film, and Television by Susanne Eichner


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